fajaryusuf.com argus mobile legends revamp

Revamp Argus in Mobile Legends as Hero Fighter OverPower

Without changing the essence of every skill possessed by the hero Argus, Moonton seems to be successful in making this underused hero one of the most useful fighter heroes in the Mobile Legends game on the revamp update. Even though the skills possessed by Argus are almost nothing changed, the effects of these skills change and increase, the damage from these fighter skills becomes very influential in attacking enemies.

The effect of skill 1 that must hit the enemy will be permanent. Argus players can issue skill 1 for the second time without needing to hit the enemy in the revamp. This will increase the mobility possessed by Argus and increase the ability to pursue the enemy as a whole.

However, the most significant is the effect of skill 2 which will damage the enemy which is quite high if the enemy moves. Not only does it give a slow effect, this damage effect is quite heavy so that the enemy is faced with 2 choices, between running or fighting. So that Argus will get heal from the ultimate effect.

Yep, not only that, Argus’s ultimate skill will also get a buff, Argus will get additional overall attack damage when using his ultimate skill.

The Argus Revamp from Moonton is currently under test on the Advance server, and in the future it will be implemented on the original server for this update.

Source: YouTube HororoChan



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2 thoughts on “Revamp Argus in Mobile Legends as Hero Fighter OverPower

  1. These changes are awful and do little to help Argus.

    For one the cooldowns on ALL his ability are 3 times longer than other legends in game. This means from mobility, to dps, to utility, Argus will waiting long times to do anything unless they’re standing still.

    Second is these changes are underwhelming. The damage over time effect is honestly negligible and I’ve not noticed one person have that decision “oh do I run or fight? “. They all run. Did you also notice his ultimate got nerfed? It no longer reduces CD effects by 40%. The trade off for 30 damage is honestly not worth it to be sitting in stuns your entire ultimate.

    His passive heal is terrible too, and does nothing to help him in fights as the healing effect is not even noticeable. You know what would be noticeable though? If instead of healing it reduces the CDs of his other abilities.

    All in all, these changes to Argus are awful and has made the character I loved to play the most frustrating.

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