As a strategy game, Auto Chess has many choices of pawn characters that players must choose. Some of them have good abilities while others are arguably not good. Because it's not good, you should not need to buy these pawns to use.
Besides having weak abilities, the synergy they create is also difficult to dominate the game. Curious about what pawns are not good or weak at Auto Chess?
The first is the Soul Breaker pawn, this combined character between Goblin and Assassin turns out to have a thin HealthPoint and is very easy to die in combat. Because the synergy of the goblins has a significant effect on the 3/6 pawn, it's very difficult to play this synergy if you're not committed from the start of the game.
This pawn has a useless skill because the damage produced is very small. If you play Assassin, you are advised to replace this pawn when entering the midgame!
Assassin class can be said to have some of the easiest dead pawns in the game. Water Spirit only has small damage and slow attack speed in the game. For an Assassin, this pawn does not have a significant impact if you issue a skill.
For comparison, the Lord of Sand has the same mechanics as Water Spirit, but the effect skills have crowd control. Therefore, if you can choose you are advised to choose Lord of Sand instead of this pawn.
A pawn with a Hunter Class usually has a very long attack distance. However, the Skull Hunter attacks at close range.
This pawn with the Caveman race is actually more suitable for the Warrior Class , but because of its nature as a DPS, this pawn doesn't have thick armor. With this unclear status, Skull Hunter is arguably not very effective as a tank or DPS.
Caveman's synergy is considered weak. However, unlike the Red Axe, the Swordman has a status that is less than the size of a Warrior .
Moreover, this pawn actually has the ability of DPS because the skill has a damage area and has considerable damage. Because it is positioned in front, usually the Swordman ends very shortly in front of the nukers.
Indeed, all legendary pawns can be said to have astounding skills. However, Dark Spirit has skills that make it less radiant.
Even though it provides damage to the area and DPS, it turns out the level of damage caused by this pawn is very small. Moreover, the frequency of time to issue capabilities is arguably very long. If it is not used to complete the synergy of the Spirit or Warlock race, this pawn will not shine.
Those are not good pawns in the Auto Chess game version of FajarYusuf.Com, what do you think?